AI Insights · Timothy · July 2022
Top 5 Sandbox-like Games in Europe Q2 2022
Explore the performance of the top 5 sandbox-like games in Europe during Q2 2022, including trends in downloads, revenue, and active users.
In the second quarter of 2022, the sandbox-like gaming category in Europe saw significant activity across the top 5 applications. Here’s a closer look at how these games performed in terms of weekly downloads, revenue, and active users.
Roblox experienced a steady decline in weekly revenue, starting at approximately $3.5M at the end of March and dropping to around $2.6M by mid-May. However, it saw a resurgence by the end of June, peaking at $3.3M. Weekly downloads fluctuated, with a noticeable dip in early May at around 589K and a recovery to roughly 710K by the end of June. The game maintained a robust user base, with weekly active users rising from about 31.5M to over 34.2M by the end of the quarter.
Minecraft had a relatively stable performance with weekly revenue hovering around $400K, except for a dip in April to approximately $263K. Weekly downloads showed a slight decline from 106K at the end of March to 93K by the end of June. Active users remained steady with a minor decrease from 4.8M to 4.6M over the quarter.
IMVU: 3D Avatar Creator & Chat faced a gradual decline in weekly revenue, starting at about $74K at the end of March and decreasing to $41K by mid-June. Weekly downloads also saw a downward trend, from 27K in late March to 24K by the end of June. Active users exhibited a slight decrease from 420K to 381K over the same period.
PK XD: Fun, friends & games showed a decrease in weekly revenue from $39K at the end of March to around $34K by the end of June. Weekly downloads dropped significantly from 378K in late March to 137K by the end of the quarter. The game’s active users also saw a decline, from 2.7M to 2.1M throughout the quarter.
ZEPETO: Avatar, Connect & Live had a varied performance with weekly revenue starting at $45K in late March and ending at $31K by the end of June. Weekly downloads peaked at 261K in mid-May and stabilized around 188K by the end of June. The app’s active users increased from 933K to over 1M during the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.